Massive Darkness 2: Hellscape - The Ghoul
With the various heroes and enemy mobs done it was time to move onto the remaining models in the box, starting with the roaming monsters. And first on my list was the Ghoul, who I figured I could get done in no time as they are basically a lump of flesh with some armour plates along the back.
As they are mostly flesh I decided to prime them with Colour Forge Dead Animal Bits, a desaturated rotten colour similar to Citadel Rakarth Flesh or Two Thin Coats Griffon Claw. To give the skin an inflamed look I gave it a wash of Army Painter Red Tone. The areas around the boils I painted with Army Painter Purple Tone to make them look more inflamed, if not infected. The washes had darkened the skin a lot, so to bring back some brightness to the skin I painted the raised areas with Two Thin Coats Griffon Claw. For the highlights I mixed some Vallejo Pale Flesh into the Griffon Claw and painted this onto the raised areas, albeit into smaller areas than I had with the Griffon Claw. I then did the same with pure Pale Skin, this time painting into an even smaller area.
For the boils, there was the temptation to paint them in a sickly yellow as I do for my myriad of Nurgle models. But I wanted to do something different for the Ghoul. Instead I painted each of the boils with Scale75 Indian Shadow, this colour has some good purple tones to it so it worked well with the purple wash I had used earlier. I then mixed some Archive-X Caboose Red into the Indian Shadow and applied this to the boils to make them look even more inflamed. To really reinforce this I highlighted each boil with a dot of pure Caboose Red.
Where the Ghoul’s limbs have been, presumably, amputated and replaced with blades there are some bandage wraps. To paint these I started with a basecoat of Army Painter Skeleton Bone before giving them a wash of Army Painter Strong Tone to bring out the texture. I then highlighted the edges of the bandages with Army Painter Pale Sand.
To maximise the contrast between the armour plates and the skin I basecoated them with Scale75 Black Metal. The cold black and grey contrasting with the reds and purple of the skin. I then picked out the blades on the limbs and tail, and the teeth with Scale75 Thrash Metal. The armour around the face and on the limbs has a fair amount of texture on them so to take advantage of this I gave the armour plates a wash with Army Painter Dark Tone. By way of highlights I kept things simple with a drybrush of Necron Compound.
I’m not sure if it’s smoke or tongues coming out their mouth but either way I decided to paint them a deep red. I first basecoated them with Vallejo Scarlet Red and then added Caboose Red onto the raised areas.
For the eyes I wanted to do something that would stand out against the dark metal. With this in mind I used the airbrush to carefully spray some Liquitex Titanium White acrylic in and slightly around the eyes. I then used the airbrush again, this time spraying Pylar Glacier over the white areas. I then added a dot of Army Painter Matt White into the centre of each eye before running a line of Talassar Blue around each eyeball. The effect was of a glowing blue eye, which I was quite proud of.
Lastly I moved onto the base. As the base is quite open and there’s a fair amount of clearance between the base and the model. I decided to use some chunky ground cover. First things first I painted the base with a layer of Two Thin Coats Dungeon Stone, that way if the ground cover misses any spots then it shouldn’t stick out like a sore thumb. I then smeared the base with a nice thick layer of PVA glue before sprinkling on Krautcover Ruins of Persistence ground cover. I then sealed this in place with some Geek Gaming Scenics Matt Sealant and painted the rim with a matt black.
The Ghoul is all twisted flesh with some armour stuck on, so with so few components to paint we can afford to spend a little extra time on the skin to really make him stand out on the tabletop.